3D Creative Magazine ~ October 2008
By admin • Nov 15th, 2008 • Category: Design •
3D Creative Magazine ~ October 2008
by 3D Creative

112 Pages OCR’d
Editorial
Welcome to Issue 38! This month
we welcome Olivier Ponsonnet to
3DCreative, which I’ve personally
been really excited about since I very
first heard back from him in reply to
my interview proposal! You’ll no doubt
already have seen the fantastically
realistic 3D works that make up the
stunning portfolio of this artist – many
of which grace 3DCreative pages
007 – 014, and we find out how after
12 years working in the field of CG,
Ponsonnet’s works have developed from an interest in cars and futuristic
cities, to the beautifully rich character images that we find today. Our
second interview this month is with Sanjay Chand, who some of the
3DCreative team had the pleasure of meeting at Siggraph 2008! Chand
is currently working as a Lighting Artist, and from his portfolio – featured
on pages 017 – 023 of 3DCreative – we discover his superb creature
design and rendering skills in the stunning examples of alien creations;
creatures that appear to have come from the darkest of nightmares
and are evidence of the fantastic classes taught by Alex Alvarez at the
Gnomon School of Visual Effects. We also have a great little Studio
Interview with 3d-io Games & Video Production, on page 025; we chat
to CEO and Art Director, Igor Posavec whose company focuses on 2D
and 3D digital design for games and entertainment. And we love the guys
at Unexpected so much that we’ve asked them back again for this issue,
with a great article on the making of once of their recent ads for Honda:
L.O.V.E (page 041).
As far as tutorials go, we have Part 3 of our big tutorial series on creating
a complete scene, specialising in aged and weathered texturing, which
this month focuses on preparing the textures – next month we’ll take an
in-depth look at mapping! Our second instalment of the Speed Sculpting
series welcomes back Jesse Sandifer who has this month tackled the
brief alongside Brazilian ZBrush sculptor, Dalton Alves Muniz. Both
artists have interpreted the brief differently; Muniz has gone for a female
fish-like creature whilst Sandifer has created a frog-like being – both
in response to this month’s topic, “Amphibious Man/Woman” (page
067). Rafael Ghencev is also back in this issue with his second part of
our wonderful ZBrush Character Creation series, this month creating an
obese Asian man and teaching us the sculpting and texturing techniques
along the way (page 081). He’s also kindly provided us with movies to
accompany the tutorial this month, for those who requested that they’d like
to see the WIP in video format! So don’t say we never listen to you guys
*winks*!
Our Making Ofs this month include work from Paulius Biesevicius, who
talks us through the creation of his Peugeot concept car (page 093), and
Rodrigo Banzato discusses the making of his cartoon image, “Drinks
Girl” (page 101). You can also find a chapter from the new Digital Art
Masters: Volume 3 book by Damien Canderle, who details the making of
him alien creature called “Gnom” (page 108).
Well, I hope we’ve provided plenty to keep you out of trouble till next
month’s offerings! Thanks for all your support and enjoy this month’s
issue. Cheers! Ed
Contents
What’s in this month?
Olivier Ponsonnet
Character Artist
Sanjay Chand
Lighting Artist and General All-Rounder
3d-io
Games & Video Production
Honda l.o.v.e
Unexpected’s Latest Spot for Honda Accord
The Gallery
10 of the Best 3D Artworks
Aged & Weathered
Texturing & Lighting Mega Tutorial Series: Part 3
Speed Sculpting
Amphibious Man/Woman
ZBrush Character
Character Creation Tutorial Series: Part 2
Peugeot Fish
Project Overview by Paulius Biesevicius
Drinks Girl
Project Overview by Rodrigo Banzato
Digital Art Masters: v3
Free Chapter Book Promotion
About us
Zoo Publishing Information & Contact
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